Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:46:53 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-09-01 05:20:02, ended 2022-09-01 05:29:10. Flimito, neutral male human Wizard ----- ------ ....| |[[..| ----------- |...| |[...| |.........| |...| |[[[.+# |.........| |{..| |)[[.|## ---------- |.........-## --|-- ------ #### |........-# |.........| ## # # |........|# ----|------ # # -------------- ##.........|# % ## # |............| |.......>|# # # # ##.............| ------|---# # # # # |............| ##-###### ### # # # -------------- # `################### # ## ## #### ## # #### ####### # # # # -.----.------- #-.-.-|- # # |............. #......| ## ##+............| |.....|## |......<.....| .......# -------------- ------- Flimito the Evoker St:25 Dx:15 Co:11 In:18 Wi:14 Ch:9 Neutral Dlvl:2 $:0 HP:0(15) Pw:15(17) AC:-2 Xp:2/25 T:833 Latest messages: What do you want to wear? You finish your dressing maneuver. What do you want to wear? You feel that monsters have difficulty pinpointing your location. You are now wearing a cloak of displacement. What do you want to take off? You feel that monsters no longer have difficulty pinpointing your location. You were wearing a +1 cloak of displacement (unpaid, 107 zorkmids). What do you want to take off? You finish taking off your mail. What do you want to drop? You drop a +0 ring mail (unpaid, 133 zorkmids). You see here a plate mail (for sale, 800 zorkmids). "For you, good sir; only 800 zorkmids for this plate mail." y - a plate mail (unpaid, 800 zorkmids). What do you want to wear? You finish your dressing maneuver. What do you want to wear? You feel that monsters have difficulty pinpointing your location. You are now wearing a cloak of displacement. You see here a leather armor (for sale, 7 zorkmids). What do you want to read? As you read the scroll, it disappears. You escaped the shop without paying! You stole 1000 zorkmids worth of merchandise. An alarm sounds! The Keystone Kops are after you! You hear a door open. The Keystone Kop wields a rubber hose! You kill the Keystone Kop! Welcome to experience level 2. The Kop Sergeant hits! The Keystone Kop strikes at your displaced image and misses you! You can't move diagonally out of an intact doorway. Aksaray picks up 4 cream pies. The Keystone Kop throws a cream pie! A cream pie misses you. You hear a nearby zap. The magic missile hits you! You fail to cast the spell correctly. You hit Aksaray! Aksaray zaps a crystal wand! The magic missile hits you! You die... Aksaray takes all your possessions. Do you want to see what you had when you died? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance v - a blessed +1 cloak of displacement (being worn) w - an uncursed +2 pair of gauntlets of power (being worn) y - an uncursed +0 plate mail (being worn) Comestibles ('%') o - 3 uncursed food rations t - an uncursed apple Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of healing Potions ('!') f - an uncursed potion of gain energy g - an uncursed potion of speed h - an uncursed potion of monster detection p - an uncursed potion of enlightenment Rings ('=') d - an uncursed ring of poison resistance (on right hand) e - an uncursed ring of conflict Wands ('/') c - a wand of cancellation (0:7) Tools ('(') n - a magic marker (0:83) r - a tinning kit (0:61) s - a can of grease (0:14) Flimito the Wizard's attributes: Background: You were an Evoker, a level 2 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 833 turns ago. It was nighttime. You had 25 experience points, 15 more were needed to attain level 3. Basics: You had 0 out of 15 hit points. You had 15 out of 17 energy points (spell power). Your armor class was -2. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:12, innate limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were poison resistant. You were displaced. You were guarded. You are dead. Vanquished creatures: a Keystone Kop 4 jackals 2 sewer rats 6 grid bugs a lichen 5 newts 19 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: A fountain. Level 2: <- You were here. An armor shop, a fountain. Final resting place for you, killed by a magic missile. Level 3: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Flimito | | 0 Au | | killed by a | | magic missile | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Flimito the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 200 points, and 0 pieces of gold, after 833 moves. You were level 2 with a maximum of 15 hit points when you died.