Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:46:53 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-10-12 13:09:32, ended 2022-10-15 04:15:38. Flimito, neutral male human Wizard ------- ------------ |.....| |..........+ |.....| #)#)).........| ----- |...... # |..........| |...| |.....| ------------ # |..........+ ##|...| |.....| ...........| ### |...%.....`| ##....-# |.....| |..........| # -----@----- ##-----# ---.--- |..........| # K ### ### ----- # |..........| # # ##### ## |...| ### -.-.----- -- ) # ## # #-...| # ### # --K---## # #|.].| # ### % |....|# # ##|...| # # ### # |...)|# # # ----- -----|-# #)# # |...>.# # ## |......# # --------.-----# |....| #----- # |.....|#####............<|# |....| #|...|## |.....| |...^........-# ------ #....|# |.....| |............| |...-# ------- -------------- ----- Flimito the Conjurer St:11 Dx:15 Co:14 In:17 Wi:9 Ch:10 Neutral Dlvl:2 $:0 HP:0(28) Pw:2(28) AC:5 Xp:4/128 T:654 Satiated Conf Latest messages: The Kop Sergeant hits! The Kop Sergeant picks up a club. You see here a rubber hose. The Kop Sergeant wields a club! What do you want to zap? In what direction? 6 The wand hits the Kop Sergeant! You kill the Kop Sergeant! What a mess! What do you want to zap? In what direction? 6 The wand hits the Kop Sergeant! The Kop Sergeant resists! What do you want to zap? In what direction? 6 The wand hits the Kop Sergeant! You kill the Kop Sergeant! You see here a club. What do you want to zap? In what direction? 3 The wand hits the Keystone Kop! You kill the Keystone Kop! What do you want to zap? Nothing happens. In what direction? 2 The spell hits the Keystone Kop! The Keystone Kop resists! You kill the Keystone Kop! You see here a Keystone Kop corpse. In what direction? 2 The spell hits the Keystone Kop! You kill the Keystone Kop! There's some graffiti on the floor here. You read: "S?ve ?ow, and do your honcwo?|!". There is a doorway here. You see here a Keystone Kop corpse. You don't have enough energy to cast that spell. There is a doorway here. You see here a Keystone Kop corpse. What do you want to drink? Ooph! This tastes like liquid fire! You pass out. Call a swirly potion: booze The Kop Sergeant hits! The Kop Sergeant hits! The Kop Sergeant hits! You die... Kabalebo comes and takes all your possessions. Do you want to see what you had when you died? [ynq] (n) n Do you want to see your attributes? [ynq] (n) q Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - a blessed +1 cloak of magic resistance (being worn) p - an uncursed +0 orcish helm (being worn) y - an uncursed +0 pair of iron shoes (being worn) Comestibles ('%') w - an uncursed Kimchi of Yendor Scrolls ('?') j - an uncursed scroll of magic mapping t - a cursed scroll of destroy armor u - an uncursed scroll of fire Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of confuse monster v - an uncursed spellbook of create monster Potions ('!') f - an uncursed potion of monster detection g - an uncursed potion of levitation x - an uncursed potion of hallucination Rings ('=') d - an uncursed ring of sustain ability (on right hand) e - an uncursed ring of protection from shape changers (on left hand) Wands ('/') c - a wand of slow monster (0:8) q - a wand of striking (0:0) Tools ('(') h - an empty cursed bag of holding i - a cursed tin whistle n - an uncursed blindfold o - an uncursed leash Flimito the Wizard's attributes: Background: You were a Conjurer, a level 4 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 654 turns ago. It was nighttime. You had 128 experience points, 32 more were needed to attain level 5. Basics: You had 0 out of 28 hit points. You had 2 out of 28 energy points (spell power). Your armor class was 5. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 10 (limit:18). Final Status: You were confused. You were satiated. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You were warded. You were protected from shape changers. You had fixed abilities. You are dead. Vanquished creatures: a Kop Lieutenant 6 Kop Sergeants 14 Keystone Kops 4 jackals a goblin 4 grid bugs 2 lichens 3 newts 35 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: <- You were here. A general store. Final resting place for you, killed by a Kop Sergeant, while helpless. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Flimito | | 0 Au | | killed by a Kop | | Sergeant | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Flimito the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 562 points, and 0 pieces of gold, after 654 moves. You were level 4 with a maximum of 28 hit points when you died.